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Name
lights()
Description
Sets the default ambient light, directional light, falloff, and specular values. The defaults are ambientLight(128, 128, 128) and directionalLight(128, 128, 128, 0, 0, -1), lightFalloff(1, 0, 0), and lightSpecular(0, 0, 0). Lights need to be included in the draw() to remain persistent in a looping program. Placing them in the setup() of a looping program will cause them to only have an effect the first time through the loop.
Examples
size(400, 400, P3D); background(0); noStroke(); // Sets the default ambient // and directional light lights(); translate(80, 200, 0); sphere(120); translate(240, 0, 0); sphere(120);
void setup() { size(400, 400, P3D); background(0); noStroke(); } void draw() { // Include lights() at the beginning // of draw() to keep them persistent lights(); translate(80, 200, 0); sphere(120); translate(240, 0, 0); sphere(120); }
Syntax
lights()
Return
void

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